staff_data/packages/mindmap/src/layouts/VerticalTimeline.js

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import Base from './Base'
import { walk, asyncRun, getNodeIndexInNodeList } from '../utils'
import { CONSTANTS } from '../constants/constant'
// 竖向时间轴
class VerticalTimeline extends Base {
// 构造函数
constructor(opt = {}, layout) {
super(opt)
this.layout = layout
}
// 布局
doLayout(callback) {
let task = [
() => {
this.computedBaseValue()
},
() => {
this.computedTopValue()
},
() => {
this.adjustLeftTopValue()
},
() => {
callback(this.root)
}
]
asyncRun(task)
}
// 遍历数据创建节点、计算根节点的位置计算根节点的子节点的top值
computedBaseValue() {
walk(
this.renderer.renderTree,
null,
(cur, parent, isRoot, layerIndex, index, ancestors) => {
let newNode = this.createNode(cur, parent, isRoot, layerIndex, index, ancestors)
// 根节点定位在画布中心位置
if (isRoot) {
this.setNodeCenter(newNode)
} else {
// 非根节点
// 节点生长方向
// 三级及以下节点以上级为准
if (parent._node.dir) {
newNode.dir = parent._node.dir
} else {
newNode.dir =
index % 2 === 0
? CONSTANTS.LAYOUT_GROW_DIR.RIGHT
: CONSTANTS.LAYOUT_GROW_DIR.LEFT
}
// 定位二级节点的left
if (parent._node.isRoot) {
newNode.left =
parent._node.left +
(cur._node.width > parent._node.width
? -(cur._node.width - parent._node.width) / 2
: (parent._node.width - cur._node.width) / 2)
} else {
newNode.left =
newNode.dir === CONSTANTS.LAYOUT_GROW_DIR.RIGHT
? parent._node.left +
parent._node.width +
this.getMarginX(layerIndex)
: parent._node.left -
this.getMarginX(layerIndex) -
newNode.width
}
}
if (!cur.data.expand) {
return true
}
},
(cur, parent, isRoot, layerIndex) => {
// 返回时计算节点的areaHeight也就是子节点所占的高度之和包括外边距
if (isRoot) {
return
}
let len = cur.data.expand === false ? 0 : cur._node.children.length
cur._node.childrenAreaHeight = len
? cur._node.children.reduce((h, item) => {
return h + item.height
}, 0) +
(len + 1) * this.getMarginY(layerIndex + 1)
: 0
},
true,
0
)
}
// 遍历节点树计算节点的top
computedTopValue() {
walk(
this.root,
null,
(node, parent, isRoot, layerIndex, index) => {
if (node.getData('expand') && node.children && node.children.length) {
let marginY = this.getMarginY(layerIndex + 1)
// 定位二级节点的top
if (isRoot) {
let top = node.top + node.height
let totalTop = top + marginY
node.children.forEach(cur => {
cur.top = totalTop
totalTop += cur.height + marginY
})
} else {
// 定位三级及以下节点的top
let marginY = this.getMarginY(layerIndex + 1)
let baseTop = node.top + node.height / 2 + marginY
// 第一个子节点的top值 = 该节点中心的top值 - 子节点的高度之和的一半
let totalTop = baseTop - node.childrenAreaHeight / 2
node.children.forEach(cur => {
cur.top = totalTop
totalTop += cur.height + marginY
})
}
}
},
null,
true
)
}
// 调整节点left、top
adjustLeftTopValue() {
walk(
this.root,
null,
(node, parent, isRoot, layerIndex) => {
if (!node.getData('expand')) {
return
}
if (isRoot) return
// 判断子节点所占的高度之和是否大于该节点自身,大于则需要调整位置
let base = this.getMarginY(layerIndex + 1) * 2 + node.height
let difference = node.childrenAreaHeight - base
if (difference > 0) {
this.updateBrothers(node, difference / 2)
}
},
null,
true
)
}
// 更新兄弟节点的top
updateBrothers(node, addHeight) {
if (node.parent) {
let childrenList = node.parent.children
let index = getNodeIndexInNodeList(node, childrenList)
childrenList.forEach((item, _index) => {
// 自定义节点位置
if (item.hasCustomPosition()) return
// 三级或三级以下节点自身位置不需要动
if (!node.parent.isRoot && item.uid === node.uid) return
let _offset = 0
// 二级节点上面的兄弟节点不需要移动,自身需要往下移动
if (node.parent.isRoot) {
// 上面的节点不用移
if (_index < index) {
_offset = 0
} else if (_index > index) {
// 下面的节点往下移
_offset = addHeight * 2
} else {
// 自身也要移动
_offset = addHeight
}
} else {
// 三级或三级以下节点两侧的兄弟节点向两侧移动
// 上面的节点往上移
if (_index < index) {
_offset = -addHeight
} else if (_index > index) {
// 下面的节点往下移
_offset = addHeight
}
}
item.top += _offset
// 同步更新子节点的位置
if (item.children && item.children.length) {
this.updateChildren(item.children, 'top', _offset)
}
})
// 更新父节点的位置
this.updateBrothers(node.parent, addHeight)
}
}
// 调整兄弟节点的top
updateBrothersTop(node, addHeight) {
if (node.parent && !node.parent.isRoot) {
let childrenList = node.parent.children
let index = getNodeIndexInNodeList(node, childrenList)
childrenList.forEach((item, _index) => {
if (item.hasCustomPosition()) {
// 适配自定义位置
return
}
let _offset = 0
// 下面的节点往下移
if (_index > index) {
_offset = addHeight
}
item.top += _offset
// 同步更新子节点的位置
if (item.children && item.children.length) {
this.updateChildren(item.children, 'top', _offset)
}
})
// 更新父节点的位置
this.updateBrothersTop(node.parent, addHeight)
}
}
// 绘制连线,连接该节点到其子节点
renderLine(node, lines, style, lineStyle) {
if (lineStyle === 'curve') {
this.renderLineCurve(node, lines, style)
} else if (lineStyle === 'direct') {
this.renderLineDirect(node, lines, style)
} else {
this.renderLineStraight(node, lines, style)
}
}
// 直线连接
renderLineStraight(node, lines, style) {
if (node.children.length <= 0) {
return []
}
let { expandBtnSize } = node
const { alwaysShowExpandBtn, notShowExpandBtn } = this.mindMap.opt
if (!alwaysShowExpandBtn || notShowExpandBtn) {
expandBtnSize = 0
}
if (node.isRoot) {
// 当前节点是根节点
let prevBother = node
// 根节点的子节点是和根节点同一水平线排列
node.children.forEach((item, index) => {
let y1 = prevBother.top + prevBother.height
let y2 = item.top
let x = node.left + node.width / 2
let path = `M ${x},${y1} L ${x},${y2}`
this.setLineStyle(style, lines[index], path, item)
prevBother = item
})
} else {
// 当前节点为非根节点
if (node.dir === CONSTANTS.LAYOUT_GROW_DIR.RIGHT) {
let nodeRight = node.left + node.width
let nodeYCenter = node.top + node.height / 2
let marginX = this.getMarginX(node.layerIndex + 1)
let offset = (marginX - expandBtnSize) * 0.6
node.children.forEach((item, index) => {
let itemLeft = item.left
let itemYCenter = item.top + item.height / 2
let path = this.createFoldLine([
[nodeRight, nodeYCenter],
[nodeRight + offset, nodeYCenter],
[nodeRight + offset, itemYCenter],
[itemLeft, itemYCenter]
])
this.setLineStyle(style, lines[index], path, item)
})
} else {
let nodeLeft = node.left
let nodeYCenter = node.top + node.height / 2
let marginX = this.getMarginX(node.layerIndex + 1)
let offset = (marginX - expandBtnSize) * 0.6
node.children.forEach((item, index) => {
let itemRight = item.left + item.width
let itemYCenter = item.top + item.height / 2
let path = this.createFoldLine([
[nodeLeft, nodeYCenter],
[nodeLeft - offset, nodeYCenter],
[nodeLeft - offset, itemYCenter],
[itemRight, itemYCenter]
])
this.setLineStyle(style, lines[index], path, item)
})
}
}
}
// 直连
renderLineDirect(node, lines, style) {
if (node.children.length <= 0) {
return []
}
let { left, top, width, height, expandBtnSize } = node
const { alwaysShowExpandBtn, notShowExpandBtn } = this.mindMap.opt
if (!alwaysShowExpandBtn || notShowExpandBtn) {
expandBtnSize = 0
}
node.children.forEach((item, index) => {
if (node.isRoot) {
let prevBother = node
// 根节点的子节点是和根节点同一水平线排列
node.children.forEach((item, index) => {
let y1 = prevBother.top + prevBother.height
let y2 = item.top
let x = node.left + node.width / 2
let path = `M ${x},${y1} L ${x},${y2}`
this.setLineStyle(style, lines[index], path, item)
prevBother = item
})
} else {
let x1 =
item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT
? left - expandBtnSize
: left + width + expandBtnSize
let y1 = top + height / 2
let x2 =
item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT
? item.left + item.width
: item.left
let y2 = item.top + item.height / 2
let path = `M ${x1},${y1} L ${x2},${y2}`
this.setLineStyle(style, lines[index], path, item)
}
})
}
// 曲线风格连线
renderLineCurve(node, lines, style) {
if (node.children.length <= 0) {
return []
}
let { left, top, width, height, expandBtnSize } = node
const { alwaysShowExpandBtn, notShowExpandBtn } = this.mindMap.opt
if (!alwaysShowExpandBtn || notShowExpandBtn) {
expandBtnSize = 0
}
node.children.forEach((item, index) => {
if (node.isRoot) {
let prevBother = node
// 根节点的子节点是和根节点同一水平线排列
node.children.forEach((item, index) => {
let y1 = prevBother.top + prevBother.height
let y2 = item.top
let x = node.left + node.width / 2
let path = `M ${x},${y1} L ${x},${y2}`
this.setLineStyle(style, lines[index], path, item)
prevBother = item
})
} else {
let x1 =
item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT
? left - expandBtnSize
: left + width + expandBtnSize
let y1 = top + height / 2
let x2 =
item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT
? item.left + item.width
: item.left
let y2 = item.top + item.height / 2
let path = this.cubicBezierPath(x1, y1, x2, y2)
this.setLineStyle(style, lines[index], path, item)
}
})
}
// 渲染按钮
renderExpandBtn(node, btn) {
let { width, height, expandBtnSize, isRoot } = node
if (!isRoot) {
let { translateX, translateY } = btn.transform()
if (node.dir === CONSTANTS.LAYOUT_GROW_DIR.RIGHT) {
btn.translate(width - translateX, height / 2 - translateY)
} else {
btn.translate(-expandBtnSize - translateX, height / 2 - translateY)
}
}
}
// 创建概要节点
renderGeneralization(list) {
list.forEach(item => {
let isLeft = item.node.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT
let {
top,
bottom,
left,
right,
generalizationLineMargin,
generalizationNodeMargin
} = this.getNodeGeneralizationRenderBoundaries(item, 'h')
let x = isLeft
? left - generalizationLineMargin
: right + generalizationLineMargin
let x1 = x
let y1 = top
let x2 = x
let y2 = bottom
let cx = x1 + (isLeft ? -20 : 20)
let cy = y1 + (y2 - y1) / 2
let path = `M ${x1},${y1} Q ${cx},${cy} ${x2},${y2}`
item.generalizationLine.plot(this.transformPath(path))
item.generalizationNode.left =
x +
(isLeft ? -generalizationNodeMargin : generalizationNodeMargin) -
(isLeft ? item.generalizationNode.width : 0)
item.generalizationNode.top =
top + (bottom - top - item.generalizationNode.height) / 2
})
}
// 渲染展开收起按钮的隐藏占位元素
renderExpandBtnRect(rect, expandBtnSize, width, height, node) {
if (node.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT) {
rect.size(expandBtnSize, height).x(-expandBtnSize).y(0)
} else {
rect.size(expandBtnSize, height).x(width).y(0)
}
}
}
export default VerticalTimeline